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In the previous part of this post, you have added database and navigation to your project. It is time to finish this application and sum up all you have learnt.
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 In the previous part of this post, you have learned how to write your own Widget. Now, you are going to add possibility to persisting notes in database. You will also learn about navigation and dependency injection.
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Flutter is a multi platform, open source, and free framework for creating mobile applications, created by Google. It is very easy to learn and currently it is getting more and more popular. With this blogpost you will learn some basic stuff about Flutter, and after reading it, you will be able to create a simple application using this technology.
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During the last Netguru team dinner a friend showed me a neat feature of his fancy Samsung device - Gesture Control to Take a Selfie (detecting hand to take a selfie). For some time now I’ve been interested in machine learning and I thought of implementing this myself. To solve this problem I’ve used Object Detection API SSD MultiBox model using mobilenet feature map extractor pretrained on COCO(Common Objects in Context) dataset. Follow these steps to create a simple hand detection app and see the results of my experiment:
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Kotlin is becoming more and more popular.  It took second place in most Loved and fourth place in most wanted technologies in last Stack Overflow Developers Survey!
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Two months ago Google released Android 8.1 for its branded devices like Pixel or Nexus. Last month we got an update for Android 8.0 from major smart devices vendors like Samsung. So as we can see, the full enrollment of the Oreo hasn’t been implemented yet. However, developer preview of Android P was released last Wednesday. So, now we have the first preview of the new Google’s child - Android P. The first developers’ preview is now live so we have decided to review the improvements and features that provides and creates short list of the coolest ones. Check out what Android P hides under the hood!
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Welcome to the final episode of the tour around the Android platforms. In the previous part we focused on Android Wear. We explained how to prepare your project and we underlined the relevant usability requirements. In this article we will share with you the next part of the crucial considerations of developing for Android Auto. The platform was announced in 2014 at Google I/O. The idea behind it is to help drivers focus more on the road and less on their smartphones.
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This is second part of our tour around Android platforms. In the previous episode, we shared the most important requirements outlined by Google for Android TV apps. Now we are going to focus on Wear apps. What do you have to know before you start developing for Android Wear devices?
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This article is the first part of a tour around the Android platforms: Android TV, Wearable and Auto. We wrote down the crucial things that you should know before you get into building apps. We will not show you how to build applications for these particular platforms step by step, but you can find more resources which will help you do so on the Android Developer site. What we want to do here is show you the minimum requirements and restrictions you must know before you start. Hopefully this will help you build an efficient and effective application.
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I’m amazed how much mobile developers despise SQL. It’s fast and efficient way of storing data, proven in battle in so many years. I guess the reason of that for many of them, myself included, is the way we were taught at universities. For a beginner programmer, it’s quite a challenge to dive in into SQL, with its complicated queries and non-intuitive relations. I remember being overwhelmed and repulsed by it. For the same reason, I hated C for so long. I guess it takes time to appreciate a technology fully, but the feeling of accomplishment after completing a low-level language project is much bigger than creating something with the use of easier, ready-to-go solutions.
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