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In this article, I will cover how we connected to our Android project, shared (between iOS and Android) library written in C++. If you don't know anything about Android NDK (native development kit) or C++, you can still learn from this article the overall method. That could help your team write logic once and share it. So let’s begin from the library file structure. In the image below we can see that we have three subfolders in our library.
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Over the past few years, React Native has become a popular choice for Android and iOS app development. The cross-platform code sharing promise is undoubtedly the most tempting feature of this technology. Despite being a very popular choice, React Native is not a Holy Grail and has its limitations. There are companies which already decided to change their mobile tech stack radically and switch to platform-native development for their existing apps.
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A couple of assumptions for this article: To fully understand this article reader should have at least basic knowledge about Dagger 2 library. To simplify things, later on, I will refer to Dagger 2 library just as Dagger. I used here as example MVP architecture but any other could be used with either of those libraries.
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Debate about „cross-platform vs native” rages lastly due to Google’s Flutter. Google is trying to revolutionize mobile development, in the meantime, JetBrains is slowly trying to develop some „worth to consider" solution. Let’s be honest, Java is popular... very popular and in the future, Kotlin can be the next big thing, as the popularity is expected to grow as it is now. According to Stack Overflow's 2018 Annual Developer Survey Kotlin is the second beloved language among Developers.
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Thanks to the fact that it can run on multiple platforms, Kotlin is gaining more and more popularity in multiplatform development. Recently we have started a dedicated R&D working group in Netguru in order to establish best practices for multiplatform development and to evaluate how much code reusability we can achieve using this technology. We’ve started to work on an online, multiplayer game project consisting of a Spring backend module along with iOS and Android client apps.
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Kotlin is becoming more and more popular.  It took second place in most Loved and fourth place in most wanted technologies in last Stack Overflow Developers Survey!
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