Welcome to the 83rd edition of Design Brief – our weekly selection of news and tips from the design world.
There’s been a lot of hype around AR/VR in the past few years. It comes as no surprise that everyone wants to do something with AR. This guide provides you with best the practices for Augmented Reality design. Why, when and how to use AR in your app? Read more
Accessibility is an important consideration of building a better web. Thus, designers should pay attention to the needs of users with visual impairments. Andrew Spencer, a Frontend Designer at Sparkbox, shares what to think about and which tools to use when creating a visually accessible web. Read more
Scarcity is the psychological bias that makes us place a higher value on things that are scarce than on those that are in abundance. It is powerful because it combines multiple biases and comes in different forms. Scarcity-based design has become controversial as some companies use it in an unethical way. Here are some tips on how you can leverage it without losing your users’ trust. Read more
Really bad UX mistakes will frustrate and even alienate your users, especially when they are overlooked for too long. In this entry you can find some really bad UX mistakes that show up even in popular products with talented teams. Learn these mistakes and understand why they don't work so that you can avoid making them in your own product. Read more
Over the years, you start noticing phrases that keep coming up over and over in product or design meetings. The author points out that they can be indicative of laziness, disorganization, or a poor process . Here is his collection of the phrases you can use to respond to such signs of laziness. Read more
User errors are the bane of developers’ existence. Especially when we realize a thorny issue is, in fact, users misunderstanding something. It’s easy to blame the users when they can’t navigate through the app, or to assume that they’re clueless. But users aren’t clueless. They’re irrational — and we can use that to build better products. Read more
This article studies the nature of people’s interactions with ‘handlebars’, a new kind of element which has risen to popularity in UI design (especially on touch-based operating systems). How are ‘handlebars’ being used today (especially on iOS and Android) and how can they be useful for ‘spatial rearrangement’ in touch interfaces? Read more