

Sococo gives remote and hybrid teams an immersive virtual workspace. It borrows the best of collaboration tools, video conferencing and resource management integrations so people can find each other and find content, run better meetings, and bump into one another the way they would in an office.
Its creators paired up with Netguru while the product was still a concept.
Initial workshops and research produced five themes to design against: the virtual office itself, rich presence, discovery of people and content, meeting dynamics, and enterprise administration.
The highest-impact problems came down to the absence of in-person contact, and to online interaction feeling planned and artificial where real life is neither.
Medium-impact problems covered work-life balance, moving organisational culture online, and managers not trusting people they cannot see.
Lower down sat disjointed teams, employees losing influence — or the sense of it — by working remotely, and no agreed way of doing remote work well.

What we did
Desk research and user interviews surfaced the problems worth solving; rooms and floors were then designed to suit companies of very different sizes.
A meetings feature supports spontaneous interaction, alongside voice and video calling, screen sharing, and a way for participants to engage with whoever is speaking.
A company directory lets people discover and connect with colleagues across departments, and a messaging screen carries both internal and external conversation.
A calendar aggregates meetings from external video conferencing platforms and third-party calendars, so the virtual office is not one more place to check.
Features supporting work-life balance, plus spaces and attractions where people can get to know each other in a less formal register.
What’s next